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  #33  
Old 06-20-2011, 06:02 PM
Lucia Moonglow Lucia Moonglow is offline
Aviak


Join Date: Jan 2010
Posts: 74
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Interesting replies. I'm going to ignore the "rangers/warriors eventually get fixed" nonsense because that's exactly what it is. This server isn't going to pass Velious, so the fixes the classes needed that they got in Luclin aren't going to show up.

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How can you claim that it won't compromise the classic feel when what you want to change is the classic feel?
I've already explained what the classic feel is. It's not broken mechanics unless you fondly recall broken mechanics as contributing to gameplay.

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Agro was Based of damage and swing rate, not procs as it is here.
Aggro was never based on swing rate, this was a very common myth. Aggro was always based on the amount of damage output. The myth that it was based on swing rate came from the fact that fast weapons put a more steady stream of DPS out, therefore if you're fighting a mob that's just barely at the cusp of picking between you and someone else, waiting 4 seconds for that next swing can mean the other person gets hit once or twice. While swing rate could technically improve your ability to hold aggro, that was simply a side-effect of the way damage translated to aggro, not any sort of intrinsic bonus to fast weapons specifically.

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A big factor in the "warriors suck" perception is that gamers have lost the ability to wait. I'm sure pretty much every one of us has played WoW or one of its clones, and in those games, non-tanks expect to be able to unload immediately and with little concern for aggro if the tank knows what he's doing.
Great, someone else using the WoW comparison to try and strengthen their argument. This isn't about comparing warriors in EQ to warriors in WoW, it's about comparing warriors in EQ to other tanks in EQ. Building aggro is something warriors should have to do for raids, not for normal leveling groups. Besides, knights don't have to spend a few rounds building aggro.


I will admit that rangers aren't too bad off really and generally just have a bad reputation. Warriors, however, ARE broken and Verant and SOE both acknowledged this later in the game. EQ was the first real game of its kind, so to pretend that anyone would have gotten group role mechanics right on the first shot is just silly.

I hear a lot of people saying that fixing taunt would somehow "break the classic feel", yet nobody's able to say how besides just saying "It's not exactly like classic!" So in other words, the only thing that bothers you is the knowledge that it's different rather than the actual impact it has on the game.

Let's face facts, warriors are underplayed compared to other tanks. Guess what? They weren't in classic. Know why? Because A) We didn't realize how broken they were and B) We always hoped there was a fix coming around the corner. With this server, if the "OMG classic" fanatics get their way, we already know they'll never get the fixes they deserve.

I love what Rogean and Nilbog have created here. It does bring with it a sense of nostalgia and an enjoyment of the way EQ used to be before Planes of Power, Nexus, cat people, and horrible concepts like recommended/required level on items. Those are the concepts that ruined EQ. Making the world small, restricting or eliminating twinking, making a bazaar so that players could sell AFK, making zones that allowed you to get from 1 to 20 in a single day without powerleveling...classic was an absence of that and a hard grind towards 60, it wasn't someone sitting there with a checklist saying "Nope, that's not technically classic. Nope, that's not either. Nope, it was different in classic."