Quote:
Originally Posted by Zuranthium
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That doesn't make you elitist, it makes you dumb or ignorant. PvP in a good game is far more intricate and skill-intensive than PvE. This a true of Everquest PvP because it's everything you already need to be doing in PvE anyway, with the added danger of PvP and needing to be prepare for it.
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Being more skill-intensive than beating up dumb AI (which is factually accurate) is faint praise indeed. When I want to compete against other humans I do so in an environment that's actually suited for it. I'll be fair and admit that notion is somewhat out of place in a specific EQ-vs-Warcraft discussion so we can leave it at that instead of derailing the thread.
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Sunken Temple was a neat zone, large enough that relatively few groups wanted to do the entire thing. I visualized its basic design as akin to two tires stacked on top of each other. Most groups did either boss speedruns or at most cleared through the upper "tire." I do not recollect it being particularly difficult, though, provided groups took it with care and did not attempt rushing like mad. I read someplace that the zone was rebuilt and made much smaller later on? If so, too bad.
Counting town in group chat so a couple of Rogues could "dual sap" (made possible if done correctly due to network latency) was something I did once in awhile.
Danth