Quote:
Originally Posted by Jibartik
[You must be logged in to view images. Log in or Register.]
Hmm think about this:
wow:
press 1 2 and 4.. 1 2 and 4 3 3 3 3 3 3 3 3 3 3 1 2 and 4 1 2 and 4
everquest: lull this mob, 2.5 mins, mez, sit memorize spell, stand up, cast, sit memorize spell, cast.
run around corner, wait...
path walks by GRAB IT, pull to corner /pet back off
run to other corner wait.....
wait.....
OK im just using one example but I feel the difference in everquest play is vastly more complicated than wow's, am I wrong? Tell me why.
|
Pretty inaccurate actually, and shows that you never played WoW. I remember even in Vanilla HAVING to have the perfect class combinations to have enough CC to even do certain dungeons. Like we actually had to have a Priest in our group to even be able to do Sunken Temple because they were the only class in the game who could CC Undead. As a Rogue I remember being annoyed that my DPS had to take a hit (since people are actually held accountable for their DPS in WoW), because it was mandatory that I Glyph Sap so my raid would actually be able to clear trash, otherwise it would be impossible -- this involved being completely in sync with Mage's using Polymorph, and Shamans using Hex at the same time, otherwise it was a complete wipe. If I was off even by a second then the mobs would be in combat and immune to sap, and if I broke stealth early, I pulled the entire room.