Quote:
Originally Posted by douglas1999
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Well buffs in a pickup group do almost nothing except maybe haste and regen, and slowing is kind of optional unless there is terrible dps and\or no CC. But yeah it's situational, I just think generally it's a lot of effort to have 10% more average mana than you would if you didn't do it. Torp is obviously a different ballgame.
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People will get heated if you don't buff them honestly. Like is there a reason for me to cast dexterity on Monks and Rogues on Green? Not really, but if I tell them that, it'll do more harm than good. I personally as the Shaman notice that I hit a lot harder when I buff my strength though, so I feel like that buff is for sure worth doing. I like keeping the Enchanter in Stamina / Talisman too because I've seen too many of them get killed faster than I can heal them.