Quote:
Originally Posted by RecondoJoe
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I can tell you as someone who plays multiple healers, I love having warriors in my group.
I routinely root mobs anyways, and aggro is essentially a non-issue. Rangers on the other hand I cannot stand having in my groups. I have had so many 5-man groups who were easily holding a camp and then they get the bright idea to invite a ranger and it wipes us because his constant aggro and inability to mitigate damage means I have to spam heals on him the entire time — and then I don’t have mana to heal the essential players.
Rogues have at least pulled my corpses on numerous occasions. I’ve yet to have a Ranger do anything other than get on my nerves.
Wizard is pretty shitty too. Imagine if Wizards couldn’t teleport to the Planes, they would essentially serve no purpose. My Cleric can solo camp stuff easier than most Wizards and that’s really sad.
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Wizards are the 'oh shit, something went wrong' panic button. You can burn a couple things down fast, you can evac if some idiot from Efreeti trains you with a billion imps. It's definitely true they're average, but I've had no problem making friends and regularly grouping with mine. If Wizards were given the Clarity line instead of adding to an Enchanter's already impressive toolbox, It'd make more sense to have a purely mana-based DPS caster class.
Wizards can quadkite, root 'n nuke, and at earlier levels, shoot three 300 range bolts at a mob before it has a chance to deal damage.