Well, they don't need to be summoning mobs necessarily. Just dangerous spell casters who flee. And living mobs in chardok don't flee? I did chardok a ton back in the day and all the living mobs there should be flee-enabled.
Also the snare duration like I mentioned above seems bugged. You are right that it should be 6 ticks but right now it'snot getting the proper ticks. At least not when I just tested it. And it's 20% for regular snare 15% for clinging darkness snare.
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