Quote:
Originally Posted by DeathsSilkyMist
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I think Bind Wound is an amazing skill, and I agree some people may be unfamiliar with Bind Wound. I have used it quite a bit, and I play mostly evil characters. The problem I have with Bind Wound is how fast you can use up bandages, even at high skill. If you aren't near a merchant, and your cannot summon, you have to make bandage trips quite often, unless you sacrifice a large chunk of your bag space for a ton of bandage stacks. If you aren't XPing at a camp that drops a lot of items/money, the price for bandages can add up too. For races that can't carry a lot of coin, or areas that aren't near a bank, you can run out of coin, even if a bandage merchant is nearby. Doing more merchant runs also increases the risk of your camp being taken by another player while you are away.
Not saying these are game breaking issues, you can certainly plan ahead and mitigate most of the problems I mentioned. I am just saying this can be quite a bit of work, and people get lazy. That is one of the primary benefits of Fungi Tunic. It is always on, and doesn't use any inventory space. That is why I love https://wiki.project1999.com/Embalmers_Skinning_Knife so much for classes that can use it. You can stay at a camp as long as you want, and you can summon/destroy stacks as needed to keep up with what you are looting.
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I'm not suggesting that epic 60 wars ought to have 5 bags full of bandages when they leave town. That guy is okay without them.
I'm talking about the frustrated poorly twinked or untwinked warrior that is about to give up playing war b/c he doesn't know he could be solo'ing without any downtime using bandages into his 30s very very easily. That guy doesn't know what he is missing.
It also helps if that guy knows/discovers/researches a good spot that is 1) near a bandage merchant and 2) drops enough coin to keep repurchasing bandages. It is a ghetto, but highly highly effective way to PL yourself...especially if you have no other options.