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Old 06-29-2020, 01:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I think it is mostly that most people just objectively don't know how good the benefit from bw is b/c it is so poor at low skill lvl...the average player just forgets about it.

The same guy would drop 60k on a fungi for a twink...but won't carry a few bags of bandages for like 40pp a haul.

At skill 100 (cap on green) you should get 25hp/bandage.
At skill 200 .................... you should get 50hp/bandage.
At skill 210 (class only).... you should get 84hp/bandage.

I believe the reuse (at least on the macro I use in game) is 10 seconds.

Skill 100 = (75hp/30 sec) = 15hp/tick
Skill 200 = (150hp/30 sec)= 30hp/tick
Skill 210 = (252hp/30 sec)= 50hp/tick

That means that for 40pp (cost to fill a few bags with pp) every single char has the equivalent of a fungi tunic. At skill 200 its like wearing 2 fungi tunics.

This would be moderately good for downing recovery time between fights, but you can use them in combat easily with a simple in game bind wound macro.

BW also doesn't break invis/hide/sneak.

It is one of the most OP pure melee abilities in the game without being hyperbolic. Folks literally twink out their toons with expensive low stat items, but don't even realize that for pennies that would be getting WAAAAY more utility/plat.

People just don't know is the only reason I can explain why they don't do it.
I think Bind Wound is an amazing skill, and I agree some people may be unfamiliar with Bind Wound. I have used it quite a bit, and I play mostly evil characters. The problem I have with Bind Wound is how fast you can use up bandages, even at high skill. If you aren't near a merchant, and your cannot summon, you have to make bandage trips quite often, unless you sacrifice a large chunk of your bag space for a ton of bandage stacks. If you aren't XPing at a camp that drops a lot of items/money, the price for bandages can add up too. For races that can't carry a lot of coin, or areas that aren't near a bank, you can run out of coin, even if a bandage merchant is nearby. Doing more merchant runs also increases the risk of your camp being taken by another player while you are away.

Not saying these are game breaking issues, you can certainly plan ahead and mitigate most of the problems I mentioned. I am just saying this can be quite a bit of work, and people get lazy. That is one of the primary benefits of Fungi Tunic. It is always on, and doesn't use any inventory space. That is why I love https://wiki.project1999.com/Embalmers_Skinning_Knife so much for classes that can use it. You can stay at a camp as long as you want, and you can summon/destroy stacks as needed to keep up with what you are looting.