You can blame the Unreal Engine 2.0 for the advent of static meshes really taking over level design, and any level geomatry which is basically a static mesh should go straight to hell. They are designed to be decorations, but both EQ2 and later Skyrim, and some oblivion to an extent just went with 'lets make a segment of a dungeon and rotate it'. Which was a direct result of this. Because the engines were not optomized for indoor spaces and geometry.
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