I died, but not in the trog cave. The mages under Levant got me. I probably should not have gone down there... R.I.P. The game is very combat oriented. I have only found a few rare scenarios were sneak kinda is an option out of 10 hrs of gameplay, it's not for the majority of cases. It's not EQ really... it does let people gather up items and horde stuff and learn where stuff is though. It's not morrowind. Some things are garanteed to be there. So it would be possible to start a new game and B-line to a few gems. If thats your thing?
There's mystery and story and lore, and some campy humor yet to be discovered, and I only kind of rushed through to Abassar. Falling over from heatstroke in the desert was nice lol. It's definitely 'hard enough' to be played through on normal mode without resorting to hardcore. Perma death is brutal when it takes a few hours to run out somewhere. I think the real money maker will be running the merchent delivery quests, from like Czierzo to Berg, Berg to Monsoon, etc...
Great for something different. I do like the overall art feel, even if some of it is a bit rough out in the wilderness, or sparse. That score will probably go up once I get a little further in some skill trees. It'll probably be an 8/10. Right now it feels 6.5/10 ish.
I like the Kazite cat masks, I'll probably get one for a 'assasiny' character. Seeing as I now know were the merchent is that sells them )
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