Sarnak
Join Date: Dec 2015
Posts: 370
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Resists matter in a bunch of cases. There's a very noticeable difference between 180 and 255 resists in a number of situations, and on some fights you basically have to be capped to resist much of anything. Halls of testing, going from 200 to 255 resist probably goes from resisting 20%ish to 40-50% of the damage you take from a Red Wurm. In Siren's Grotto, for example, nothing can land anything on you if you're over 230 MR, while you can still get unlucky and get Charmed or Slowed at 180 or lower, and its a nightmare if you're sub-60 and under 100 MR.
Jayya is a Rogue, so is around 170 STR unbuffed and will be at the STR cap whenever there's a 60 shaman (or a lower level shaman/druid if she's wearing her tanking gear). She doesn't really have the weight problem, its mostly a question of slots for her, so she's using mostly 10 slot bags (Tinker Bag, Large Soiled Bag, Two Hand Made Backpacks and a Deluxe Toolbox)
Her normal bag slots contain:
1) Food
2) Drink
3) Light Velium Bow (for pulling or bow kiting)
4-9) Fire Resist Set: Reinforced Dragonskin Mask, Dragon Tooth Choker, White Stain Gloves, Black Ice Boots, Drakescale Belt (+59 FR over base)
10) Cold Resist Gear: Seahorse Scale Cloak (+30 CR over base)
11-12) Magic Resist Gear: Sarnak Emblazoned Tabard, Jagged Blade of Mourning
13-18) Tanking/Solo/No Shaman Str Gear: Crystal Chitin Gauntlets, Ancient Seahorse Hide Cloak, Idol of the Thorned, Thornstinger, Ivandyr's Hoop, Coldain Ring 8 (+49 worn AC/+25 STR)
19-27) Clickies: WC Cap, Kromzek Surveyor Scope, Black Flower of Functionality, 10 Dose Greater Potion of Heat, 10 Dose Greater Potion of Cold, 10 Dose Greater Null Potion, Journeyman's Boots, Shrunken Goblin Skull Earring, Frozen Turban
28-29) Convenience Proc Weapons: Embalmer's Skinning Knife, Overthere Hammer
30-33) Keys: Tooth of the Cobalt Scar, Shrine Key, Key to Charassis, Trakanon Idol
34-37) Root/Slow Poison: Constrict Suspension, Delphinium, Thorny Ergot, Lined Poison Vial
38) EB Item: Ornately Runed Shell Necklace
39) Lockpicks
She carries a Mortar and Pestle for Poison, a Fletching Kit for Archery, and Bag of Sewn Evil-Eye. The other 5 slots are all 10 slot bags, for a total of 72 slots. When I need to apply clickies, I either equip them (if I'm trying to block glimmer drake dispel and need easy access to spam 3+) or put it on my cursor, swap it with a bag, right click, then put the bag back.
I can, of course, leave some of this in the bank if need be. Recently I needed ~30 free bag slots to make Blinding Poison III for an experiment, so I banked most of my tanking gear and the Howling Stones key.
There's some clickies I don't have that I would like; Green and White flowers of Functionality, for example. There's also Sleeper's Tomb and VP keys I don't have. On the other hand, some equipment upgrades could remove the need to carry some of these by making it less attractive to swap over on a situational basis.
In terms of other stuff, I do like carrying snare poison materials too, but don't have any on me right now and don't always dedicate the bag space, but that takes another 4 slots. I'm currently still holding 6 Blinding Poison III doses, waiting for another opportunity to do some stuff with that. I have two quest drops, a blue diamond and some extraneous poison making materials I need to get banked at some point but haven't had a good opportunity to do yet.
Also, she used to carry Greater Potions of Purity/Greater Potion of Adroitness; Adroitness+Heat Potions would get her almost to STA cap, since she's at about 150 unbuffed. Those ran out though and I've been too lazy to replace them, but that's another two slots. Kilva's Skin of Flame also took up a slot while soloing.
She used to have 8 root nets and 5 golem metal wands, but the great clicky nerf at least freed up the root net bag space. She still have the golem metal wands, but they're currently banked. I do miss them sometimes though, I should go get one out for when you absolutely need someone uncharmed right now or there's a damage shield people are being too slow dispelling.
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