I guess it would depend on exactly what "logic" you want to assume.
If the programmers logic was they wanted to minimize the amount of calculations the server is being forced to do, it would make more sense for to have a single random chance table like such as a 1-100 where anything above 50 results in an automatic interrupt and above 75 would result in a stun. In that case you'd still get interrupted as an ogre because above 75 is also above 50.
I'm not sure how it works on p99, and don't know how it worked back in 1999.
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