Quote:
Originally Posted by Baler
[You must be logged in to view images. Log in or Register.]
Not to diminish your entire post but I saw you try to make this point earlier too
It's invalid.
FSI is only being used when you're facing the mob being hit. Meaning you won't be at full life.
So it's in the same boat as regen, Only saying that regen stops at full life is painting half the picture.
|
Yes, that is my point exactly, actually
[You must be logged in to view images. Log in or Register.] FSI and Regen really only work in a fight when you have Torpor, due to how quickly you can get back to full HP after the fight. That is what I have been saying for a while now. It shows how racial regeneration is further diminished with Torpor.
If Regeneration and FSI only really matter in a fight, then you look at how much you gain in a fight from each.
In a 15 minute fight, you get 1 Torpor's worth of HP across the entire fight. This assumes you never hit 100% from Torpor, and lose ticks from that.
In a 15 minute fight, you can be stunned many times. I agree you will not always be stunned at a bad time, but Ogres eliminate that possibility. Any poorly timed stun can result in 100s of HP being lost. You can easily lose more than 1200 HP in a fight from some unlucky stuns.
So again, we go back to what do you want more: More consistency in spell casting (and thus less poorly timed stuns), or a consistent 1 extra Torpor per fight. From my experience, a Torpor interrupt at a bad time is more consequential than a free Torpor later in the fight, when I didn't really need it anyway.