Quote:
Originally Posted by Baler
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I didn't want to bring up form of the great bear because barbarian polar bear is too cool.
But yes I did 'forget' to add it.
Allow me to paraphrase what you said earlier in the topic "Shaman won't have torpor up 100% of the time" Meaning that racial regen is getting you bigger hp ticks while it's down.
troll even gets racial regen ticks while frontal bashed stunned, lol.
I'll even admit when I solo ayillish my torpor uptime hovers around 94-96% uptime. And I do suffer hp/mana loss because it's not up 100% of the time. but that racial regen helps keep me in the green when it goes down by mistake or on purpose. getting hit for 200+ damage i'll take any mitigation I can against that. Fully self buffed included in that damage number.
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Don't get me wrong, regeneration is always useful. I never said otherwise. I still use Fungi Staff when fighting WW Dragons. I am not moving, I don't need SoW, and every bit of mitigation helps.
The reality is there are usually only two modes a solo Shaman operates in:
1. Completely in control of the fight. Torpor always up, slow always up, spells unresisted, etc.
2. Not in control of the fight. Some combination of bad Torpor interrupts, slow interrupts, spell resists, unlucky root breaks, etc.
In situation 1, an extra 8 HP regeneration isn't making a difference. You should never be at a point where you have a dangerous amount of HP, or Mana.
In situation 2, 12 seconds can be the difference between life and death. A Torpor landing, when it would otherwise be interrupted by a stun, will save you. 16 HP from regeneration will not save you.
That is the major difference in our ideas. You are thinking about the long game (getting 4 free Torpors per hour), and I am thinking about the short game (not dying in 12 seconds).
The real debate here is which is better to think about
: The long game, or the short game. I argue the short game, due to how fast shamans can regain HP and Mana. If it only takes you 5 minutes to regain full HP/Mana, Troll regeneration is only netting you 400 HP, or 1/3 of a Torpor. That is saving 30 seconds, max. After you are full HP/Mana, your regeneration stops working.