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Old 06-14-2020, 03:08 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Racial Regen works before a fight, after a fight and continues on forever.
It makes buffing yourself and others quicker and a smoother process.
it makes recovering from the fight quicker and smoother.

You are correct needing regen for FD is rare for shm. But that's simply because the FD the shaman gets is basiclly a Toy, has 2 charges and can be recharged once in the field for 4 feign deaths total. I just wanted to throw it in there because after a successful FD (running down into a dungeon solo) you'll be regening your hp faster.

Finally, I have not ignored the fact that FSI grants 180 degree frontal stun immunity. If you're stunned you can't cast spells. I havn't been ignoring this. I've been saying that it only affects frontal stuns, it doesn't affect regular interrupts or being pushed. Which means you're sacrificing more HP every tick for 0 to 20 seconds of stun time per fight. And it's pretty god damn rare that you'll be stunned for 20 seconds during a fight. Which unless you've forgotten will be in 2-5s segements. So a 10 minute fight with say 5 stuns that lasted 4 seconds each. You talk about an able torpor shaman, why isnt your god damn torpor up to cover these very short moments during a fight?

I'm telling you folks these ogre loving *** will refuse to the very end because they've been told what's best without trying it for themselves. I've played every race except iksar at level 60 with torpor in raid gear. And i'll tell you right god damn now..

Troll Shaman > Ogre Shaman
The reason why I keep saying you are ignoring Stuns is because you keep making the assumption that Torpor is always up. Any 60 Shaman knows that Torpor can be interrupted. It has a 6 second cast time. Any interrupt to a Torpor cast means you are Torpor-less for 8 seconds at least (2 for the stun, 6 for recast). You are also somehow thinking a 60 Shaman doesn't know how to keep a mob in front of them. Even without FSI, you never want a mob to attack you from behind. You lose your ability to dodge. The only time a mob will attack you from behind is if you make a mistake in understanding the zone you are fighting in. This would be something like a pathing mob sneaking up on you, not keeping respawn timers, etc. That is a deadly mistake for any Shaman race, and no racial will help you then.

If you get interrupted on a Slow when a mob is hitting you, you are losing a LOT of HP in the 6 seconds or so it takes to re-cast Turgurs insects. The 16 HP you will regain in 12 seconds will not hold a candle to the damage you have taken. This is where an Ogre shines. The Ogre may not get interrupted on that Slow, which means they have saved 6 seconds or more of un-slowed attacks. When fighting WW dragons, for example, getting hit unslowed for 10 seconds or so can easily go above the total HP you will recover for the entire fight as a Troll. Ogres can completely prevent that 10 seconds of damage by getting the slow landed right away.

If you suggest that HP regeneration as a damage mitigation tool is superior to FSI, then your Troll master race argument fails anyway. Iksars have an AC bonus AND better racial resistances, making them the best race, under that logic.

In terms of Soloing, HP regeneration barely plays a roll in recovering from a fight. You can fully recover in 5 minutes or less. 8 HP regeneration per tick in 5 minutes is 400 HP. That is 1/3 of a Torpor. So you save maybe 30 seconds of recovery time at best, if that 400 hp allows you to cast one less torpor.

In terms of raid recovery, yes Trolls and Iksars have an edge. However, most big raid guilds have more Shamans than they need. So most raids get Shaman buffs extremely quickly anyway in reality. The lack of Troll/Iksar regeneration will not cause your raid to lose a mob in. I have been on a lot of raid where time was a factor, and a lost mob was never caused by a slight slowdown in Shaman buffs.

I play an Ogre and a Troll regularly. I can easily see the differences in how often they get interrupted spell wise. The Troll gets interrupted more, due to stuns.
Last edited by DeathsSilkyMist; 06-14-2020 at 03:38 PM..