Quote:
Originally Posted by DeathsSilkyMist
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To Baler's earlier point about mitigating DoTs with regeneration. You can get high resistances on a Shaman. There are other ways to reduce DoT damage than raw regeneration. Resisting the DoT completely is a good alternative. If the difference between life and death was a reduction in DoT damage by 8 damage per tick, it was also a very close fight.
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Resistances have ZERO to do with racial bonus difference between ogre and troll.
invalid point on this topic. Both races can stack resistances, woo woopty doo.
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Troll
=Racial Regen
==+12 hp standing
==+14 hp feigned
(shaman can FD, bet you didn't know that)
==+18 hp Sitting
==Reduced damage taken per tick by amount of additional regen
===Dot, Melee, DD, etc (if you take 20 damage, then server tick, you recovered 12, making that damage 8)
==Can't be blocked / turned off / disabled
==Saves a lot of time canni dancing during your shaman career
==Faster wipe recovery
==Possible difference between life and death
Has no downside.
Ogre
=Frontal Stun Immunity
==Frontal 180 degrees only
==Stun Immunity only
==Saves a few seconds in some fights
===only enough time saved for 1 spell
or less per stun
==Possible difference between life and death
Downsides
Can be stunned from behind 180 degrees
Doesn't prevent interrupts or being pushed
Torpor
=Troll
==+312 hp Standing
==+314 hp Feigned
==+318 hp Sitting
=Ogre
==+304 hp Standing
==+305 hp Feigned
==+307 hp Sitting