Quote:
Originally Posted by Stonewallx39
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One other point I’ll mention, though it might be implied by the topic. I’d think less time stunned per minute equals more swings and therefore more white dmg aggro per minute.
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Remember that each swing generates the same amount of aggro whether you hit or miss. The amount for which you hit doesn't affect aggro. It's just your weapon's damage + mainhand damage bonus if applicable = aggro per swing. Hit, miss, hit for minimum damage, hit for maximum damage, same aggro.
Quote:
Originally Posted by Stonewallx39
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What I’m less sure about is chance to proc. I’ve always heard the calculation for an individual swing’s chance to proc is based off of the proc rate (roughly dex*weapon modifier) divides by swings per minute. I think swings per minute is just weapon speed modified by haste and that actual more time swinging would result in more procs. Since FSI increases how many actual swings you’d have per minute you’d proc more increasing overall aggro.
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Haste doesn't increase proc rate. It actually decreases the chance any given swing will proc.
Procs per minute is based on dex. PPM remains the same when you get hasted or slowed. The game recalculates based on your current attack speed. If you hit faster, you proc less often; if you hit slower, you proc more often. Procs per minute doesn't change.
When people get Earthshakers, they'll /duel a shaman or enc and get slowed in order to be more likely to proc on the first hit.