Quote:
Originally Posted by fastboy21
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I know what they are. I also understand why they are. How they have come to be/and can change has seemed fishy to me.
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As someone who helped create the Shady Goblin one I can answer that
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"How" is that I showed up to the Shady Goblin spawn point before his spawn, and started talking with the other people there while we waited. Over time I (and others) helped convince everyone showing up that "yes, we'll click for now, but as soon as we can get everyone to agree to roll we'll do that instead".
Now for days if not weeks after that, we still clicked. There were several people who either thought it was some sort of trick, or just thought that by doing the opposite of what everyone else did they could benefit themselves, and those people kept the clickfest going. One person, who I feel should live in infamy forever for doing the most to set things back the longest, was a guy named Siryado.
But
eventually we finally got
everyone (including Siryado) to agree, and from that point on instead of a clickfest we had a glorious roll! But even then it wasn't guaranteed: even for awhile afterward everyone worried that some asshole would show up, ignore the roll, and turn-in ... but the beauty of social pressure (no one wanted to be the asshole that pissed off 20+ other people with their selfishness) prevented it from happening, and the roll became standard practice.
Then at some unknown point after that, the staff said "we see you players have a good thing going, with 20-odd people all playing nice together: if one loser interrupts this we'll ban that loser". Only they didn't say it that way because they're staff
[You must be logged in to view images. Log in or Register.] And thus, staff-enforced player agreements are born.