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Old 06-13-2020, 02:50 AM
DMN DMN is offline
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Join Date: May 2016
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am on my shaman right now, as we speak. I am consistently getting 5 ticks by casting Torpor on server tick.

The reason why spells like root ALWAYS last 8 ticks, is because the game logic specifically checks how many ticks root has lasted.

When a spell is NOT being checked for tick count, you can easily get a buff to slightly overlap on a tick. This is probably due to floating point precision and the clock speed of the server. This game isn't operating on an atomic clock. The timer on Torpor isn't EXACTLY 24 seconds. It is a bit over, or a bit under. Same with the tick. it isn't happening EXACTLY every 6 seconds. It is a bit over, or a bit under.
Torpor and every other spell ENDS when the final tick is reached. The ticks are based on the server ticks, so all buffs/debuffs can theoretically last 5.99999999999... + 6 multiplied by the amount of ticks allotted for the spell duration. The buff/debuff duration doesn't matter tho because we are talking about HoTs/DoTs and their effect on life totals and they only update HP totals on server ticks for hots/dots. When the spell has encountered as many server ticks as the spell is supposed to last for, the spell ends.


Good god.i explain all of this shit in my first post about this and here I am again. No matter how you slice it, you can't get a 5th tick on a spell that only is supposed to last 4.