No, this is how it works:
Server tick occurs.
"does client have torpor?"
No-> do nothing
yes->update life of player on server and set torpor to -1. send packet to player with updated life
if you got healed by torpor you lost a tick, the end of story. Even If you cast it "just before" the tick and the spell was measured in seconds not ticks, the 24 seconds will elapse just before the 5th tick.
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