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Old 06-13-2020, 01:47 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Join Date: Jan 2014
Posts: 8,284
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
It only heals you on a server tick. How is this possibly confusing you?
I am not confused at all lol. I am trying to fix your confusion. Let me be as clear as possible.

Torpor lasts 24 seconds, No matter what. Here is how you can get 1500 HP:

1. Topor Lands.
2. Server Tick happens right after Torpor Lands.
3. The buff has 24 seconds remaining, you gain 300 HP.
4. The buff has 18 seconds remaining, you gain 300 HP.
5. The buff has 12 seconds remaining, you gain 300 HP.
6. The buff has 6 seconds remaining, you gain 300 HP.
7. The buff has just over 0 seconds remaining, you gain 300 HP.
8. Your state of Torpor ends.

Here is how you get 1200 HP:

1. Torpor Lands
2. Server tick happened 3 seconds ago.
3. The buff has 21 seconds remaining, you gain 300 HP.
4. The buff has 15 seconds remaining, you gain 300 HP.
5. The buff has 9 seconds remaining, you gain 300 HP.
6. The buff has 3 seconds remaining, you gain 300 HP.
7. Your state of Torpor ends.
8. The next server tick happens, 3 seconds later.

The reason why Torpor acts like this is because the game does not strictly monitor how many times Torpor has healed you. The game only checks if you have Torpor on as a buff, and it gives you 300 HP every tick.

Torpor does NOT get checked in the same way as a spell like root. Root must last 8 ticks, no matter what, and root needs to be checked every tick, to see if the resistance check has been passed. There is different game logic when dealing with root spells, as opposed to spells like Torpor, Aegolism, etc.