Quote:
Originally Posted by DMN
[You must be logged in to view images. Log in or Register.]
Whoa. You were literally talking about the year 1999
|
Yeah...and you suddenly shifted to talking about a different timeframe and then made a post which seemed to infer that 1999 EQ constitutes "the majority of 2 years". Maybe you're talking about something else entirely, but why? I was talking about what the first 7 months of actual 1999 Everquest looked like, aka the amount of time that has passed on Green 99.
Quote:
Originally Posted by DMN
[You must be logged in to view images. Log in or Register.]
Then I and any one else can safely dismiss you as being a loony on this entry alone: 05. Druid (plenty of nature lovers, very well rounded skillset)
|
Huh? Heals, Snare, Root, Damage Shield, Teleports, SoW, good Direct Damage spells. That alone made for a versatile and effective character in 1999, and then throw in Animal Charms, Tracking, Harmony (which most players hilariously didn't even know the function of throughout much of 1999), and the fact that for much of 1999 DoT's were doing full damage to moving foes and one of the Druid DoT lines was nearly unresistible, allowing them to solo red con mobs via kiting.
You're the one who doesn't seem to have a proper knowledge base, but anyway, maybe you're just communicating confusingly again here and only trying to say that listing Druid as #5 is too low? I don't think so, because the classes I listed higher had more mass appeal for people newer to the game and it's really what I remember more of back in those early days. Druids started gaining more popularity after tales of them kiting red cons began spreading (although it was nerfed shortly thereafter) and as more people learned about them being a great class for the casual gamer.