Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
I just edited my post, so you may not have seen it. From a data perspective, you would NOT want to keep track of a spell like Aegolism on a per tick basis. That is hours of extra data going over the network. For buffs, you would only want to keep track of when the buff needs to wear off. This is because buffs do not do anything on tick. They just sit there. You are not trying to resist Aegolism every tick, for example.
You only need to keep track of a "buff" on a per tick basis when it needs to be kept track of. DoTs, Roots, Mesmerizes, etc. would all be examples of spells you need to keep track of on a per tick basis. This is because you could resist the spell each tick.
Regeneration and Torpor are probably classified in the first type of buff, a buff like Aegolism. The server doesn't care about the buff on a per tick basis, just when it needs to wear off.
|
It doesn't matter if it's considered a buff/debuff, the healing ticks should only be 4 at maximum. For instance, the fact you got hit by the speed debuff of torpor a couple of seconds before the tick shouldn't change the number of healing ticks, only the total time you are slowed/snared. So you may have been snared/slowed for 27 seconds, but you still only got healed for 4 ticks.