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Old 06-13-2020, 12:34 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Eh? the spells are supposed to be measured purely in ticks, which just coincidentally are 6 seconds a part. it should be virtually impossible to cast it on the first tick and even if it did would just count it as a tick,leaving you with just 3 more to go. See this wiki https://wiki.project1999.com/Vexing_Mordinia for a counter claim of getting less ticks than advertised. Something is fucky.
I just edited my post, so you may not have seen it. From a data perspective, you would NOT want to keep track of a spell like Aegolism on a per tick basis. That is hours of extra data going over the network. For buffs like Aegolism, you only need to keep track of when the buff wears off. This is because buffs like Aegolism do not do anything on tick. They just sit there. You are not trying to resist Aegolism every tick, for example.

You only need to keep track of a spell on a per tick basis when it needs to be tracked. DoTs, Roots, Mesmerizes, etc. would all be examples of spells you need to keep track of on a per tick basis. This is because you could resist the spell each tick. This means the game needs to be stricter on monitoring these kinds of spells. This is why you wouldn't get an extra tick on a DoT.

Regeneration and Torpor are probably classified in the first type of buff, a buff like Aegolism. The server doesn't care about the buff on a per tick basis. The server just cares about when the buff needs to wear off. This means you could get an extra tick of Regeneration, or Torpor, if you happened to land the spell right as the next server tick hit. I did confirm it on my Shaman, too. You only get 1500 HP if you land Torpor on the server tick.
Last edited by DeathsSilkyMist; 06-13-2020 at 12:42 AM..