Quote:
Originally Posted by Loadsamoney
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That's wrong though! They don't give that much benefit until you reach the higher levels, sure, but to say that it makes almost no difference whatesoeverin combat parsing, overall kill speed and downtime between kills is an outright lie.
That's why my preferred Ranger weapons are two Lamentations. The ratio is not only decent at 9/19, but it has +6 Str/Sta and +20 HP. That's more important to me than the 9/19 ratio. If I had to choose between a 9/19 Lamentation with 6/6/20 Str/Sta/HP and a 14/24 Guardian's Mace with no stats, I'm taking the Lamentation, especially once bonus damage starts coming into play.
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Quote:
Originally Posted by kaev
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If your soloer is using weapons to kill things this is simply false. STR affects damage per hit of any weapon (including bows on p99). Dex affects crit frequency for Warriors (admittedly soloing a warrior sucks, especially now that rootnets are nigh useless) and bow crit frequency for Rangers. Your other stats won't affect solo combat meaningfully (well, AGI has a tiny effect on defense in melee), but STR & DEX matter because they affect avg dmg per attack.
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To be clear: I'm not saying
gear doesn't matter! I'm also not disputing that STR and DEX matter ... in the sense that they add to the damage calculations, and thus matter for your overall XP rate.
What I'm saying is ... does the difference a haste item makes
matter in the sense that you will notice it? 100% yes! Heck your fellow group members may even notice the difference between an FBSS and no FBSS.
Does the difference between a crappy weapon and just a decent (not even an especially good) weapon matter? Yes! If there's any significant change in ratio compared to your old weapon, you'll likely notice it.
But if you get those cool new shoulder pads with +3 Dex or Str more than your old ones, will you, the human player ever notice it? I know the calculations in the computer will change, but will it matter in a way you can actually detect? Will you perceive yourself or your group killing faster in any way?
I submit no. Now starting stats can have more dramatic number differences, and they matter for the life of your character (or at least until you hit caps), so they matter more than those shoulderpads ... but still the core principle is the same. You won't really care in the long run if your melee character starts with 15 more strength or whatever, but if you pick a race you (say) hate looking at, or hate looking through (because of poor eyesight) ... basically if you put stats over anything that "really matters", I think you'll regret it.
I say base your racial decision on stats ... if you've narrowed your choices down based on everything else, and now you're trying to pick between your favorites
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