Quote:
Originally Posted by Zuranthium
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This is all wrong. Having only 2 teams doesn't fix cross-teaming issues. Those issues can be fixed by implementing these things:
1.) People can only buff/heal/resurrect those on their same team
2.) All damage done to an NPC is added up based on the faction someone is on (so a "good team" group can't just bring in a "evil team" friend to add extra out-of-party DPS against an opposing "evil" group)
3.) Allow people to /report players of their same faction if they feeling cheating is happening (aka someone logging on an "evil team" alt and pulling trains on evil team players to help their own group/faction out)
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Help me understand #2. Are you saying, basically, that if Team A does 51% of the damage, they get the exp/loot? Or are you saying that there are, effectively, separate health pools on the same mob for Team A and Team B?
If it's the former, that doesn't really solve the problem of bringing outside DPS to help you on a raid. If it's the latter... interesting -- just don't know if I've ever seen anything like that on an EQ server.