Quote:
Originally Posted by Naethyn
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Years of melee parsing end game Velious content with primal avatar has shown this average:
Rogue (135 dps) > Warrior (110 dps) > Ranger/Monk (85 dps) > Paladin (50 dps) > Shadowknight (45 dps)
The main take away is that monks, while considered a dps class by many, are in fact not very good dps - even with the very best gear. Warriors are the clear second for melee dps.
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Outside of tracking then, what value does a Ranger bring to a raid situation if their DPS is only middle of the road?
Ranger is one of my favorite classes and I plan to reroll one eventually. They get Dual Wield, Double Attack and Kick, and two okay DoT's late game as well (Drones of Doom and Immolate), and the fact that their DPS can match a Monk's is surprising to me, but they still fall short of a Warrior, a class that's seemingly meant more for Tanking than it is for damage output.
Does a Rangers Kick eventually get the ability to stun and interrupt spells like a Warriors?