Heh, some of the absolute worst decisions made in EQ design were made by people using their play experience to justify things (without realizing how limited that perspective was).
It was a major factor (for instance) in why classes were so out of balance: certain devs played certain classes, and as a result were blind to how overly powerful they'd made those classes.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ...
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