Quote:
Originally Posted by Dannermax
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On the other hand..
Im playing a Human Necromancer, and i noticed that after the patch, It took my pet 25 -50% longer to kill a mob ive been camping for a couple of levels.
Instead of crying about it, i use all the buffs i have available, and make sure that im always equipping it with two weapons. In some sense, id rather prefer a more challenging game, (perhaps a bit difficult) rather than just too easy.
This was what i experienced playing live 1 year ago, and was able to reach lvl 50 without breaking a sweat. Now what the heck is the fun in that?
Ofcourse i cant speak on behalf of the other casters with pets, that probsbly got more crippled that us necros...but anyways, im just happy to be able to play classic.
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I can see where you're coming from, and to be honest most Necro's have their pet buffed with all they can (Spirit Armor, Intensify Death, etc) and they're using the main, viable and mana effecient dots/spells for their level. That being said that pet damage snafu doesn't make it more challenging, mainly it's more inconvienient.
From a necro's perspective I need to reapply snare and maybe another dot and fear cast, that's not challenging as the fight is still the same, just longer. Although if you're truly seeking a more challenging gameplay, there's always higher risk mobs to camp out, or hell, summon your previous level pet, that should provide more than enough of a challenge.