View Single Post
  #9  
Old 06-06-2020, 01:02 AM
Torven Torven is offline
Kobold


Join Date: Nov 2010
Posts: 153
Default

Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
I noticed my AC was like, idk, "8/36", what the fuck does that mean?

Are there any significant changes to how combat works?
I'll answer these quickly since I'm very familiar with EQ's systems.

AC and ATK both used to be a combination of two variables: mitigation, avoidance for AC and offense and to-hit for ATK. They combined these and further obfuscated the value with a multiplier to make them more 'mysterious' or whatever. A couple of years back they split them in the UI to be less ambiguous in a trend of providing more information to users.

As far as combat goes, the major changes include increasing spell damage for the sub 50 game and increasing skill caps for melee classes. It also appears that they increased the AC softcaps slightly and overcap returns are more generous. Pets also have increased skill caps and they strangely gave almost all of them the block skill (while also having parry) resulting in them avoiding a lot of attacks. The exp curve was also changed so leveling rates are different.

Lots of smaller changes like hybrids getting spells at level 1 instead of level 9; level 1s starting with max combat skills; melee damage bonuses being larger.

I've not played on TLPs so I can't say if they left in stuff like GoD's free ATK AA or the melee damage multiplier auto-granted AAs (this is a big one so I certainly hope not) or the increased monk fist damage etc. But that crap is certainly on non-TLP servers and makes the game much much easier.

If TLPs have out-of-combat regen enabled then LOL