Quote:
Originally Posted by Jibartik
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Root nets recharged, ever use those? Cheater.
In fact you ever recharge anything? Cheater.
Click an item from your inventory not intended for your class? Cheater.
Kite a mob? Cheater. (was an exploit never even known about until launch)
Aoe a mob with a bard? cheater.
Everything in everquest is cheating, that's what makes it so great, its not cookie cutter! You can have an entierly different, and equally challanaing experience after playing this game for 20 years! That's because of exploits!
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No, all the things you listed were "accidental features": they weren't intended, but the devs did decide,
intentionally, to keep them in the game. The mana orb was a mistake, and Verant
intentionally removed it before the game had even been out a year.
Quote:
Originally Posted by Jibartik
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I play because of the cool tricks grand masters did when I was a kid. And 20 years later now I have the time, and the opportunity to try them!
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I <3 cool tricks too ... but tell me, what exactly is the "cool trick" to knowing that an item was removed for being too powerful over 20 years ago, and then clicking a box and
not playing EverQuest for days straight to get it? There's none: it's the Konami code, something anyone can do, with zero cleverness, to make the game easier.
Yes, EQ is all about the clever use of things in unintended ways, and Castle's recharging trick
was clever ... but the item itself literally required the
opposite of cleverness to obtain: to click all those AFK checks to obtain it you had to turn your brain
off for days at a time,
instead of using it to play
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P.S. And to be clear, I don't in any way begrudge Castle or anyone else their orb! I legit wish I'd turned my brain off and gotten one instead of waiting a week and having Teal merge! But even if I had one, and I used the hell out of it ...
which I would ... it'd still be (like the Konami code) an easier way to play that doesn't require cleverness.