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Old 05-27-2020, 10:47 AM
kjs86z kjs86z is offline
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Join Date: Dec 2015
Location: St. Pete, FL
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
As I touched on earlier in this thread, if you're soloing a Necro for XP from 50-60 you will ideally be charming somewhere like HS or KC. When you charm solo on a Necro you end your fights by killing both your former pet and the mob you were fighting, getting XP for both. The ideal way to do this is to time the kill so that you can finish each off with a single cast of Deflux (lifetap). Sometimes you might even require an extra cast of Deflux to finish off the mob. Because of the risk of charm breaks you will also want to make sure you keep your health from dropping too low, so you might throw in an extra tap during the fight.

The point I'm getting at is that if you are charm soloing a Necro at 50+ you end up lifetapping A LOT by necessity, and just because Iksars regen more health doesn't mean they don't have to lifetap as much. They still have to finish off those mobs and a lifetap is the most efficient way to do so. They simply don't get as much benefit from the lifetap heal.

In other words, the additional Iksar regen ends up providing very little value. They still have to cast just as many lifetaps to kill their mobs. They expend the same amount of mana per kill. They just don't heal themselves as much from the tap because their regen picks up the difference.

Example:

Iksar Necro currently at 75% health and 80% mana, finishes his charm kill with 2 casts of Deflux, one per mob. Ends up with 100% health and 60% mana.

Erudite Necro currently at 60% health and 80% mana, finishes his charm kill with 2 casts of Deflux, one per mob. Ends up with 100% health and 60% mana.

So ultimately the Iksar is paying a 20% XP penalty for regen which is providing very little value in this context. This is NOT to say that Iksar regen is useless, or even that Iksars are not the best min/max race. But regen is about pure efficiency, and there are inefficiencies built into Necro charming (in the form of lifetap finishing blows) that allow the other races to be very competitive, if not objectively better in terms of XP/hour.

Lots of bad paper napkin math and flawed logic going on here.

You started with a weak argument and made it worse by providing one very specific vacuum-esque circumstance.

RNG happens. Mistakes are made. Any time your perfect little scenario goes south, Iksar regen cushions the blow and keeps things going. The exp penalty is a moot point. Its just 20% more mobs to kill on your way to 60 which means you'll have more money to blow on your big boy spells.

Also once Necro hits 49 and gets PE, if you're only engaging 2 mobs at a time (pet + 1) you're doing it wrong.
Last edited by kjs86z; 05-27-2020 at 11:01 AM..