water's strength comes when you get the staff, which is much easier to get than the others. +1 level does more than just +2max dmg, overall damage and mitigation goes up pretty significantly. as 2nd best tank and highest damage, its pretty well rounded for group or solo use, especially when focused
earth root is too unreliable to ever actually count on it solo, and rooting running mobs just makes you take more damage overall.
air is fine in groups, but way too frail for solo. stun is too unreliable to actually be of benefit if you're soloing casters, you're much better off with a higher HP pet than hoping you'll prevent nukes 1 in 10 times
fire is the lowest hp of them all, but if you're duoing with a healer they make superb xp grinding pets. in groups if they're not doing the tanking they are completely pointless, use anything instead
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