I actually didn't dislike Luclin as an expansion, and don't know why people hate it so much. I agree that Everquest peaked with velious, and that Luclin was in no way as good of an expansion as Kunark and Velious, but lets get real... Kunark and Velious were ridiculously awesome. Just because they were so good, doesnt necessarily mean Luclin was horrible.
Luclin did have a lot of time sinks, and VT made me want to strangle people.. but it did have a lot of positives.
-Ssra and other raid zones (minus VT) had some really interesting and fun encounters.
-There were a lot of nice spells that were introduced.
-AAs were a way for max level characters to advance without being too over-powering or trivializing past content.
-As Aeol said, items were not too over-powering as they still adhered to the 125 cap (although I think PoP raising level cap trivialized past content more so than the items)
Even things that were frowned upon weren't that bad. The spire system was actually kind of neat imo as a melee class. Unlike the PoK book system, the spire system in luclin still made you wait and had a very limited number of locations
All in all, I thought Luclin was a rather decent expansion. I even thought that PoP raid wise was a pretty cool expansion (everything else was pretty horrible though). Just my 2 cents though.
Edit: Also, as for Bazaar... Bazaar was lame in the fact that it killed ECtunnel trading. However, it really became a new ECtunnel imo as everyone bound there. I can't even count the hours I spent after raids messing around with random people in the arena. The trade aspect of the ECtunnel died with the bazaar, but I don't think the social gathering aspect really did.
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