At that point you're basically saying "I'm not going to play by the rules everyone else has agreed to" ... which seems unlikely to end well.
What I would recommend instead is trying to do a "poll" (of sorts) on the ground before the roll, and then talk to people who "vote" against you. Understand why they feel the way they do, and if your change is better then productively convince them of it.
It's not easy and it's not fun, but if you can get ten people to say "we want a change" one week, and twenty the next, eventually you can build up consensus for a change. And that's really the bar that the staff has set on implementing/changing these agreements: consensus (although they've never specified "well what if 25 people want X but 2 people don't: is that consensus?", so there's likely some wiggle room ... I suspect what they really want to see is the vast majority of players in unison).
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