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Old 05-21-2020, 10:57 AM
loramin loramin is offline
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Quote:
Originally Posted by red_demonman [You must be logged in to view images. Log in or Register.]
/list for AC camp is a terrible idea. No one wants to sit at position 3+ of any list and have to pay much attention for something that they are not likely going to have a shot at for hours.
TLDR; We can't add more rings to the game, so we're just talking about the least worst way to share something lots of people want. Out of all possible systems, I think a "/list for a random chance for the mob" is the best/most in keeping with the spirit of EQ.

Here's the core thing: the staff isn't adding more Ancient Cyclops to the game. No matter what, if there are 3+ people who want the ring ATM, in any system you are going to have to "compete" with those people for the ring.

In a clickfest system you "compete" by racing to click faster than the other guy (who may or may not be using banned, but hard to catch "autofire" software). In PvP you fight over the AC. Neither of those options are very popular among players.

That leaves two options: make up something arbitrary and not EQ to "compete" with (eg. everyone starts playing /gems when the AC spawns, and the last person to lose gets the AC), or you have to have some sort of "waiting in line" approach. That could mean waiting in line forever at the mob, or "player agreement roll style", where you have to "wait in line" by continually showing up to each spawning of the mob, and hoping to win a random roll.

Traditionally the staff has been liked non-EQ games, at least for solving a similar "competition problems" among raiders (see "CotH races" and other "FTE races"). But with Green they tried instead to combine the two approaches. /list was a waiting list, but it also included a non-EQ "competition game" (whoever can't click a box every 15 minutes loses).

I think "/list 2.0" could do even better [You must be logged in to view images. Log in or Register.] Either it could be what you suggest (ie. pure wait in line, essentially just an automated version of the current player system):

Quote:
Originally Posted by red_demonman [You must be logged in to view images. Log in or Register.]
Just let them queue up and if they are there and alert when it's their turn on the player-honored list then all is good, otherwise they get removed and life goes on.
Or, it could be player agreement roll style (ie. you "/list" to wait for a random chance to kill the mob when it pops). I think either would be superior to "/list 1.0", but the problem with "pure list" is that it will likely lead to giant backlogs. With no AFK checks, everyone will park their toons at AC and let them sit their a week until their turn comes up (and since so many people want the item, and you just have to sit there for it, the line will quickly get that long, or longer).

I lean towards thinking the player agreement roll system ... a system so popular the player community agreed to it by consensus (ie. everyone agreed on it ... something which never happens here) ... is really the model they should follow for /list 2.0.

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I can't see their posts normally because I have them on ignore. And the posts you quoted reminded me why that is. That is the weirdest take I've ever seen and extremely odd to see someone dig their heels in over why they can call someone retarded instead of being like oh my bad...
To be fair, they actually admitted fault and agreed to try and do better in a post that came after (which you also can't see).
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Last edited by loramin; 05-21-2020 at 11:06 AM..