I was looking at the Bind Wound code in EQEmu and it looks like a bit of a pain in the arse to modify. It's not set up to be 'interruptible'. Ideally you'd have a combat hit check that whether the player were in a "Binding Wound" state and interrupt that state. But it seems in EQEmu the bind wound process is simply timer driven? I'm no C++ guru though. That's probably why this hasn't been fixed yet I'm guessing, P99's code is probably mostly the same.
https://github.com/EQEmu/Server/blob...ient.cpp#L2767