Quote:
Originally Posted by fadetree
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I don't think this is right. 'Desired treasure camp'? Isn't all treasure desired by definition? If he's holding it down, he has the camp. What about camps that have multiple drops that might be 'desired'. Which one triggers the 'you have to go now' mechanic? Can I roll up to you and claim that I am camping that silver piece you just got, so you have to leave now? Or the leather boots? Incoming large post from Loramin.
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When has the staff
ever cared about the EC price of an item for
any ruling they've ever made?
But look, to be clear none of this is in the Play Nice Policies. Camp Rules are
not official server rules; they are just things GMs have said in the past. And I say this as the person who wrote the Camp Rules page (and put the giant warning in Red saying as much at the top).
So ultimately, as with anything not explicitly spelled out on the Play Nice Policies,
there is no way to know for certain how a GM will decide to rule on it. Literally Menden could decide Bob has to give up the crocodile once he gets his leggings, and Llandris could decide Bob can keep the camp until he feels like leaving. That's how the rules work here.
But if you wanted to
guess at what the staff would think, all you have to do is read what Derubael wrote and it seems clear to me (emphasis added):
Quote:
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Something else important to note about handing off camps - in particular, popular ones, but this applies to any camp that becomes contested. If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob. The person coming to take the camp had better be prepared at this point in order to come eliminate the very next placeholder spawn in order to "stake his claim" on the mob. You cannot work wacky corpse lines on lore items in order to grab multiple items in the same "camp session" if there are others waiting to take the camp. Please be aware that we reserve the right to apply this same ruling to any camp if we deem it necessary, including camps with multiple players.
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