Max hypothetical damage is nearly identical.
Eye 18.1 dps
Toss 14.7 dps + 3.8 dps proc.
Backstab is not factored in as it's not needed.
This assumes all your hits are going to land, and that the proc always lands for full damage. Your proc will certainly land for less than max frequently and there is no way in hell you will ever have a 100% hit rate on anything blue.
They are close enough you should parse them, since there are important variables changing on every mob, their ac, their avoidance skills (like parry) numbers, the level difference, and their cold save. Level difference might be able to factor out but I doubt that both magic save and combat calculations are equally impacted by level difference.
We also don't know to what degree "improved combat tables" for classes like rogue will impact the numbers either, though theoretically it should give the eye a bit of a boost..
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