Everfrost canyons, make up a bunch of spider threads and large tattered armour. Convert LQ pelts into leather padding. Save HQ bear pelts in bank, convert other pelts into bags. Maybe keep MQ pelts in bank for tailoring practice (studded armour and maybe bags).
Do gnolls for a couple of levels until you can start hunting polar bears, spiders and snow leopards on the tundra. Turn these silks into swatches, which you can turn into raw silk or cured silk armour for the monk, and if you are working smithing (worthwhile to do a little for making a bunch of javelins for the monk to pull with) you can use the studs you made to turn th MQ pelts into studded armour.
If you get bored of this the bandits in WK are very good cash and XP, especially if you turn their sashes in at Qeynos.
Items to collect are limestone rings and alligator earrings from qeynos sewers. Also in qeynos sewers you may want to try your luck on the frogloks to get some netted gloves - wearing a magic item in the glove slot will allow a monk's punches damage magical creatures like willowisps and ghouls. Save up those lightstones and greater lightstones to hand in for xp in North Karana.
Sadly, frogloks having flippers instead of feet, there are no netted slippers for magic kicks.
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