In fact there's a post from Rogean that says:
Quote:
Our code calculates it from the chance to hit perspective, so any math needs to be done from that.
chancetohit = clamp(chancetohit - (((100 - 68) * AvoidChance) / 1000)), 0, 100);
(In code, AvoidChances are * 10.. so evasive is 500).
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So your chance to be hit is based off of your avoidance, which implies a hard number.