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Old 05-12-2020, 01:38 PM
fadetree fadetree is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Anyone considering testing it should keep in mind a few quirks in other parts of EQ: When enemies green out/low blue it seems they are way more likely to not resist spells. It could be that agility too has similar functionality and that your avoidance is already at a maximum when fighting mobs on that lower end of the spectrum.

Try to use the exact same mob for all tests... a DWing enchanter/necro/mage pet would probably be ideal for saving on time/healing. They will simply give you more hits for less overall damage so it's less healing needed for the tester.

Try to get the pet and the tester to be the exact same level to eliminate as much level differential noise there might be the equation.

Strip tester naked for first test, and the second test only add agility buffs and any item that gives only agility or other stats but not AC. Shaman agility buff would obviously be great here. It would be ideal(but not necessary) if the tester had close to base 75 agility as possible, so you can create a greater relative agility discrepancy in the higher agility test.

I'd be curious of the results, but as I said before it's not really going to change much due to the limited itemization found in the game.


That's a good approach, as long as there isn't some kind of 'pet on PC' handling that's different. At least as a check, I would include some 'mob on PC' even though it's harder to control for. I also would suggest doing it in more than one level band, i.e L1 on L1, L10 on L1, L10 onL10, etc. Of course, that adds a lot of work, so it is just a suggestion.
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