Nice post Kanras. You re-iterate your dedication to establishing a true Classic environment - warts and all - but you also let us know that you are not unmindful that the process of doing so can be painful for everyone. Some of that pain can be taken away, and you promise to try and do that. I don't think we could ask for more. In any event, a velvet glove feels better than an iron fist. Thank you for being discerning enough and reasonable enough to know when it makes sense to employ tact and explanation.
It is also nice to hear that the swinging of the nerf hammer is nearly done - we've had to swallow a lot of change in the past few patches. It's all been for the right reasons, but it still hurts when it happens. Most of us really DO want the classic experience. The problem we have had in accepting some of these changes is that most of us played EQ past the classic era, when some of these "nerfs" got repealed. True SOE ruined their own lands as time went on, but they DID make a few adjustments that made sense. We remember gameplay in that light, so these nerfs hurt just as bad the second time around. Pity, but it cannot be helped.
Of course the stated end game is Velious and I think most of us agree that stopping there is the best shot at keeping the game from becoming something we don't wanna play. When we get there, and have been there for a while, maybe one of the things that can eventually be done is to look at putting in some of the post-Velious de-nerfs (e.g. 2/3 dot damage when moving). I dunno, just a thought. It would help to know that we aren't forever stuck with some of these things, just because we are stopping at Velious content.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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