Quote:
Originally Posted by Croco
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You have hit the proverbial nail on the head. That is the point I and many others who've posted in this and other threads are trying to make. If you want to say that this server is attempting to recreate the feel of classic without being actually classic that is one thing but from everything I've seen and heard the goal of the project was "classic everquest", and there have been innumerable changes at this point away from that.
This hasn't been a pure classic server for a long long time. Personally I think all those bugs should exist as long as they weren't fixed within the time lock of the server. As far as gray area goes everyone accepts it because we literally can't do anything about it. The slope has long been slippery and going downhill more and more. If a non-classic change will help the staff it's put in but many many things that players have utilized, even if they are verifiably classic have been changed or removed.
This is just one more thing in a lot list of things that push the server further from classic. Some people are fine with it, and some like myself and others would rather they stop tinkering and adding non-classic changes according to their random whims.
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If you use the word "literally" one more time, you might just get added to the ignore list. Literally.
First, we don't have all of the information. However, second, we can do something about that by researching and putting forth evidence, as Fammaden suggested. But be prepared to say goodbye to more than a few hours of your life online following rabbit holes that often have no rabbits or only partial rabbits in them. And even with all of that time dedicated to researching, there are still finer details that have been lost in the time between now and then. No amount of coffee and keyboard pecking will get all of the game back unfortunately. That classic "to a t" trilogy can't exist because we were an intrinsic part of it just as we are now a part of Project1999. Perfection is a moving target.