Quote:
Originally Posted by Jimjam
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level 1 dwarf warrior with 10 defence, 75 agi vs decaying dwarf skeleton
gets hit 91/253
ie 36% of attacks hit him.
level 1 elf warrior with 10 defence, 125 agi vs decaying dwarf skeleton
gets hit 59/143
ie 41% of attacks hit him.
Both characters maxed defence, no equipment on.
Small sample size, so poor signal : noise, but as a pilot it seems to throw the anomaly up that either the extra 50 agility the elf had actually made his avoidance worse or there is another factor (assuming not due to chance). Or perhaps something to do with how gamparse works out fights.
edit: I ran another parse for 125 agi 10 defence level 1 vs decaying dwarf skeleton, got 35/84 hits, again 41% hits. This time I counted the hits vs misses manually.
Gonna run a parse on the 75 agi dwarf again and see what I find. Little bit worried agi might be broken... it does seem the elf got hungry and thirsty whereas the dwarf did not...
This may warrant further, proper, investigation. With large sample sizes.
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None of this addresses the potential increase to parry/block though. I'm far too lazy to test but I feel like I do block more with a higher agi value on my monk.
Quote:
Originally Posted by drackgon
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Yeah me and one of my fellow guildie monks found a weird thing.
the Exe hood which is 5ac +4 str +9 dex. gave us 5 ac. vs Black headband ac2 +2str, +3 dex +4 stm +4 cha + 1 int, +3agi + 4 hp.
When we'd take off hood and put on black headband we lost 5 ac.
Which makes no sense to me, as headband has 2 ac + agi. So shouldn't we only lost like 3ac or even less sense there is Agi on headband.
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May also be weight related? Generally speaking the AC value on the paperdoll doesn't tell you much useful info.