level 1 dwarf warrior with 10 defence, 75 agi vs decaying dwarf skeleton
gets hit 91/253
ie 36% of attacks hit him.
level 1 elf warrior with 10 defence, 125 agi vs decaying dwarf skeleton
gets hit 59/143
ie 41% of attacks hit him.
Both characters maxed defence, no equipment on.
Small sample size, so poor signal : noise, but as a pilot it seems to throw the anomaly up that either the extra 50 agility the elf had actually made his avoidance worse or there is another factor (assuming not due to chance). Or perhaps something to do with how gamparse works out fights.
edit: I ran another parse for 125 agi 10 defence level 1 vs decaying dwarf skeleton, got 35/84 hits, again 41% hits. This time I counted the hits vs misses manually.
Gonna run a parse on the 75 agi dwarf again and see what I find. Little bit worried agi might be broken... it does seem the elf got hungry and thirsty whereas the dwarf did not...
This may warrant further, proper, investigation. With large sample sizes.
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