Thread: Game Mechanics: NPC Pathing and Feign Death
View Single Post
  #14  
Old 06-14-2011, 11:40 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Quote:
Originally Posted by apio [You must be logged in to view images. Log in or Register.]
this hasn't been fixed it seems, and the fact that FD got changed with last patch makes this bug a real game breaker. You used to be able to "play" with your agro once they pathed back to actually make a split happen, now when you pull 2 statics you basically have to hope they outrange each other the first time they start walking back, or you have to start from scratch. NOT classic
That most certainly is classic. When you first aggro stuff there is a random time on how long they will stay put after a successful feign. If they both start walking back and you reaggro BEFORE they reset, they will walk back immediately after you feign again EVERY single time. Most high end Velious mobs (Temple Of Veeshan/Sleeper's Tomb/Kael) would never stand over you for more than a second after you feigned, if that.

If it were that easy to pull stuff you would never have needed another monk in high end zones to split and separate.