Quote:
Originally Posted by BadBoy72TT
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I get it multiple times and once in a while it lets me in.
Checked memory and its all good, same with my SSD.
Any help available?
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Here is the full dbg log
2020-05-06 20:19:46 Starting EverQuest (Build Oct 31 2005 10:33:37)
2020-05-06 20:19:46 Timezone: UTC-6h00m
2020-05-06 20:19:46 Loading graphics DLL.
2020-05-06 20:19:46 Parsing INI file .\eqclient.ini
2020-05-06 20:19:46 INI file .\eqclient.ini loaded.
2020-05-06 20:19:47 Initializing timers.
2020-05-06 20:19:50 Checking critical files.
2020-05-06 20:19:50 Initializing WinSock.
2020-05-06 20:19:50 Enumerating 3D devices.
2020-05-06 20:19:50 Found adapter #0 - Intel(R) HD Graphics 530 (26.20.100.7262)
2020-05-06 20:19:50 Adapter #0 - Intel(R) HD Graphics 530 :
2020-05-06 20:19:50 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2020-05-06 20:19:50 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2020-05-06 20:19:50 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2020-05-06 20:19:50 Initializing keypress handler.
2020-05-06 20:19:50 Parsing INI file .\defaults.ini
2020-05-06 20:19:50 INI file .\defaults.ini loaded.
2020-05-06 20:19:50 Loading keyboard tables.
2020-05-06 20:19:50 Creating window.
2020-05-06 20:19:50 Checking display driver version.
2020-05-06 20:19:51 Activating window.
2020-05-06 20:19:51 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2020-05-06 20:19:51 Ratio is 1.60
2020-05-06 20:19:51 Resolution was capped at 1280 x 720
2020-05-06 20:19:51 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2020-05-06 20:19:51 Resolution selected 1280 x 720, 32 bits
2020-05-06 20:19:51 CRender::InitDevice: Using 32bit mode.
2020-05-06 20:19:51 CRender::InitDevice: Using vsync 0.
2020-05-06 20:19:51 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2020-05-06 20:19:51 CRender::InitDevice: HardwareTnL Enabled.
2020-05-06 20:19:51 Using hardware vertex shaders.
2020-05-06 20:19:52 Initializing render system.
2020-05-06 20:19:52 Trilinear Mipmapping available.
2020-05-06 20:19:52 Vertex Shader Version: 3.0
2020-05-06 20:19:52 Pixel Shader Version: 3.0
2020-05-06 20:19:52 Initializing engine internals.
2020-05-06 20:19:52 CRender::InitDevice completed successfully.
2020-05-06 20:19:52 Parsing INI file ./eqlsUIConfig.ini
2020-05-06 20:19:52 INI file ./eqlsUIConfig.ini loaded.