Quote:
Originally Posted by Uthgaard
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Every time I've had someone petition about this being 'bugged' and looked into it, it wasn't stuck on anything but a commonly named mob. Not every mob on the cycle has a unique name.
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Everyone doing it right will usually bring one corner's mob to the next corner mob spawn location and track/tag the next ph/named soon as previous one died. You can literally "see" it spawn; so no, it does not wander far.
The seer doesn't trigger anything. Or at least doesn't make anything spawn in the usual place, not even one of those commonly named ph's.