I'm sorry, I try not to shit on other people's ideas in general, but ...
EVERYONE HERE WANTING TO EARN POINTS IS WRONG!
Look, if you want guaranteed rewards, there are umpteen million other MMOGs out there. EverQuest (at least not the version most people remember) has never been about guaranteed rewards!
The game only has two mechanisms that work that way: faction and plat. Faction on its own is almost completely useless (modulo weird exceptions like Droga faction for the first Chardok ring), and plat ... well mostly plat isn't a guaranteed reward. If you sit and farm Hill Giants or Sea Furies it sort of is, but even then A) it's random how much you get, and B) you won't get much in the grand scheme of things. If you really want to earn plat in classic EQ, you earn items and sell them, and those are not guaranteed.
99% of anything worth having in the game boils down to luck and patience. Want to breathe underwater? Be patient waiting for Hadden, and lucky enough for him to drop the earring. Same thing for fungi tunic, and the same thing for almost all raid gear (there are a few predictable drops, but they're the vast minority).
EverQuest was never about "if I show up enough times I know I'll get handed loot", so it would be incredibly unclassic for any system (list or otherwise) to work that way here.
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